Contained herein is an attempt by me, certified
Blade neophyte, at cobbling together a simple sample combat between two very straight-forward combatants, just to make sure I have at least a ballpark idea of the absolute, most basic of basics, figured out with this system.
Best case scenario, this helps other future newcomers get a feel for things as well. Worst case scenario, I butcher the hell out of it, suffer the ridicule of my betters, and learn something in the process.
This will be a short series of posts in hopefully-rapid succession, so please refrain from commenting until somebody is dead (don’t worry, it won’t take long).
One additional preemptive disclaimer: I originally wrote this up on another website with non-terrible post coding/formatting tags. Between transferring that over to these forums, and the way these forums handle certain formatting in the first place, there may be some egregiously bad formatting quirks and errors. For that, I apologize: I’m doing what I can with the tools available, but I also don’t want to spend
30 minutes trying to rejigger every post to placate this forum’s bizarre formatting quirks.
So, without further ado:
A basic sample combat between two characters taken from the stat blocks in the appendix of Blade, in order to demonstrate and get a feel for Blade combat.
The combatants (and their rough stats) are:
- Aaron, a Pirate (pg. 350)
- BN 4, DG 5, CG 5, HT 3, SY 3, TY 4
- Ref 5, KD 5, KO 4, Move 5
- Cut & Thrust Proficiency: 4
- Melee Pool: 9
- Armor
- Gambeson (Pi 1 /Bl 2 /Cl 2)
- Quilted Cloth Pants (Pi 1 /Bl 2 /Cl 2)
- Leather Gloves (Pi 1 /Bl 2 /Cl 2)
- Leather Boots (Pi 1 /Bl 2 /Cl 2)
- Weaponry
Sidesword (Medium /Swing ATN 6, DR –1 /Thrust ATN 7, DR +1 /DTN 6 /Blunt DR –2)
- Barry, a Rank-and-File Soldier (pg. 348)
- BN 5, DG 4, CG 4, HT 4, SY 3, TY 4
- Ref 4, KD 5, KO 5, Move 4
- Sword & Shield Proficiency: 5
- Melee Pool: 9
- Armor
- Leather Coat (Pi 2 /Bl 1 /Cl 2)
- Leather Pants (Pi 2 /Bl 1 /Cl 2)
- Leather Gloves (Pi 2 /Bl 1 /Cl 2)
- Leather Boots (Pi 2 /Bl 1 /Cl 2)
- Plate Kettle Helm (Pi 6 /Bl 4 /Cl –)
- Weaponry
Arming Sword (Medium /Swing ATN 7, DR +1 /Thrust ATN 7, DR +1 /DTN 7 /Blunt DR –1)