We use about the same number of dice, I have 12 and one of my more dedicated players bought 10. For the most part it works, its better if you have a set of dice specifically for the referee and another for the players. Since stat and skills checks only goes as far as 9 dice and since you must divide your combat pools into 2 exchanges (for melee at least) means you can get away with 10 or so dice, as pools will roam around that and all-ins are somewhat rarer. To be safe, specially for players, 15 is a safe number i’d say. I’ll probably get some more. We also use digital dice rollers for the less intense rolls and for random skill checks.
Ah, just another last minute tip> Since TroS days it’s been suggested that you allow your players to fight as the minions who fight the other players. You can actually have multiple limelights happening depending on the number of players you have and how fast you want to move things along. A common incentive is to say: “I’ll give a drama point to whomever hurts another PC”. You wouldn’t imagine how fiercely they don’t care they are fighting their friends This works great for lesser minions and for engaging people throughout the whole fight, it allows even for non-combat types to enjoy some fighting. Just make sure you’re the one fighting for the big baddies!
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